Happy Wheels is a ragdoll-physics-adventure based Flash game created by Jim Bonacci and launched in June of 2010. Players control a selection of various, unique characters with their goal being to get to the finish line, activate a trigger that triggers victory, or collect a required amount of tokens while avoiding being splattered across the level by many hazards and obstacles. Users may create and share their own custom scenarios using the expansive level editor, play some of the over 10 million already-existing user-made levels, or take a look at some of the featured levels – the best levels in the game. The game is most notable for its dark sense of humor and its large amounts of blood and gore. The full version allows you to go to the up-to-date version, while the demo stays on v1.10, with limited features.
Development of Happy Wheels
Gameplay of Happy Wheels
Happy Wheels’ tagline is “Choose your inadequately prepared racer, and ignore severe consequences in your desperate search for victory!” The actual mechanics of gameplay vary because of character choice and level design; the game includes characters such as a businessman on a Segway. The goal of the game also differs depending on the level. In most levels, the goal is to reach a finish line or to collect tokens. Many levels feature alternate or nonexistent goals for the player. Reviewers have noted that Happy Wheels exhibits graphic violence in its gameplay. For instance, characters can be decapitated, shot, or crushed by different obstacles. Loss of limbs and animated blood loss are also graphic elements. Players also have the choice to upload instant replays of their level attempts, which can then be viewed. Happy Wheels features a level editor, which allows players to create custom levels of their own. It contains a plethora of tools and objects for level building. Users can upload their maps to a public server where they are accessible.
Happy Wheels Sequel
The Happy Wheels Sequel, commonly referred to as Happy Wheels 2, is the sequel to Happy Wheels that is currently in production. Jim Bonacci has stated that, unlike the original game, the player will be required to download the game. He has also stated it will cost around $5 – $10 to create levels, although nothing has been confirmed. Rather than Flash, the game is being programmed in C++ and uses OpenGL for rendering. Like the original, it will be presented in a cartoon-like style.
Jim will keep people updated on the works via Happy Wheels Discord. Be sure to check pinned messages in the #sequel-discussion channel.